Unfortunately, the appeal of my thief in the pen and paper D&D is that he went outside the box and often side-stepped whole encounters, to the frustration of many a DM. He was strong enough to handle himself in a fight though. At least he was until Neverwinter Nights.
I'm still on the fence about continuing the solo campaign. I might start the next one with a different character, or create a new version of my favorite halfling rogue.
I'm still playing a lot of NWN, but it's been all multiplayer with my kid(s).
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